I'm placing all my parts together and optimizing space for the material. This is adjusted to my material size, so 0.435mm. Here, I'm making the press-fit connector that will connect my 8 part jig. I end up with 60 perfectly alligned notches. So now that I have an array of circles on my path, I combine the two using Difference function, and having the path in the back. So if you need to create a radial tile, you need to use theses settings ( I need 60 notches, so 60 circles.) Here's a tutorial video for radial patterns Instead of pursuing that direction, I decided to use the Create Tile Clone function. But after trying and following a nicely written tutorial, it failled big time. To do so I will create a pattern along the path using the dialog of the same name. Now I need to have concave slots where the wire is placed on the jig. Once joined, I remove what I do not need. So converted my two shapes to path and joined them using UnionĪt the moment, there is no filling, just a 0.1mm path. My goal is to make a jig for making paper lanterns. Starting with Inkscake, I merged two shapes to make the body of my piece of work I also played more with Flood Editor, with Inkscape to prepare a project for Week 3 beacause at the time writing this, I'm a week behind. Ok so this time arround, I decided to play with Fusion360 because we have free licences and I was amazed how efficient it is. I fundamentaly think that Fab Lab software your be simple and as cheap as possible (accessible) just like labs so users can work at home and make at the lab. I dont want people at the lab to crack a software. I do not need to spend 10K$ on a licence. Much like a ICBM when trying to hunt a turkey. Now I rarely use OpenSCAD if I need filets mostly because there is in my view much simpler ways to do so.Ī note on SolidWorks and why you will not find anything done on SW. I have experience with OpenScad which I use as much as I can when I need simple things. When I last started my FabAcademy in 2015, I had a fair knowledge of 2D / 3D design and played with Antimony, Sketchup (my favorite tool at that point), Rihno for mac and Flood Editor (which I find very interesting).
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